Bioware Has Put Up A To Do List, Nice To See They Are On It
Mass Effect: Andromeda launched last week and it has had a bumpy start, despite grabbing the No.1 spot on the Top 10 UK Sales Chart. The reviews have been, on average, favorable from a number of the big gaming websites. But nearly all of them have sited that the game has numerous issues with bugs and some drawbacks in facial animations. Even our review, though we gave it a solid score.
In a response to the concerns from their fans, Bioware has published a list of “main issues” that they will be working on fixing with upcoming updates. This list does not contain every possible bug that may have been spotted but it does cover a wide range of topics. This is the full list:
Performance
- Enabling Crossfire may not yield to a significant performance increase.
- Dolby Vision is currently disabled for PC.
- Screen appears stretched in 4:3 and 5:4 resolutions.
- Attempting to run the game in 16:9 or 16:10 portrait display may cause the game to crash.
- Players may experience performance drops in the Storm Canyons.
Squadmates
- Squadmates may repeatedly teleport on top of the player, and may follow when told not to.
UI
- Objects in space may rotate slowly or may appear jittery when using the right control stick.
Missions/Levels
- PS4 – Repeatedly skipping opening cinematics on the Remnant City critical path mission can cause Ryder to hang in mid-air.
- Game does not save often enough during main missions.
- We are aware of some areas where progression events may fail to trigger. If you encounter this you may be able to get past this by leaving the area and returning
GeneralÂ
- Running in a zig-zag pattern can result in Ryder entering an unintended animation state.
- Audio may stop during play. Closing and restarting the game will restore audio.
- Immediately creating a new Ryder after exiting a current playthrough can result in Journal quest items carrying over and a number of bugson the Hyperion.
Producer Michael Gamble gave a shout out to the game’s fans via Twitter. He wanted to say thanks for sticking with them, and that they appreciate the feedback.
To everyone who has provided feedback…We are listening. Thanks for sticking with us. We are so lucky to have you.
— Michael Gamble (@GambleMike) March 23, 2017
We will see what Bioware cooks up in the way of patches as time goes on. In the meantime we will just have to enjoy the game the way it is. Let us know your thoughts in the comments and stay tuned to COGconnected.