Yakuza 6 Will Have No Load Screens on PS4
Loading screens. No one likes them. When there are too many of them people tend to complain. When they’re too long they can even have a negative effect on a game’s final review score (ReCore, for example). Well, if you’re a fan of the Yakuza series, Sega’s Toshihiro Nagoshi has a promise for you; you won’t see any of those pesky load screens in the upcoming Yakuza 6 for the PlayStation 4.
In an interview with IGN, Nagoshi explained, “We’ve worked hard to make this game completely seamless. You can engage in the central adventure, get into battles, watch drama scenes, and go back to the adventure, all without any loading screens. Go into any building or any room or any floor without loading.”
He went on to note how important it is for a game like Yakuza 6 to keep the player immersed. Load screens would just pull you out of the moment.
“Loading is problematic for lots of reasons, including its effect on the realism of the story — let’s say you have a 60-second countdown to reach a location and stop an explosion, but when loading screens come in, how do we account for those seconds? How do we keep the pressure on? So we really pushed to make it seamless this time. That’s where a lot of the budget went, and it’s also the reason we did not make a version for PS3. The effect is that the player has the freedom to solve problems as they like, and the sub-quests themselves are presented in a seamless way.”
As of right now there is no announced version of Yakuza 6 for the West but it’s entirely likely that will change as we get closer to the game’s December release. Keep it locked to COGconnected for more information as we get it.