Soulblight is the Top Down, Roguelike RPG You’ve Been Waiting For

Soulblight, Ready for Hands-On at PAX West

My Next Games has just blown the lid off of Soulblight, a top-down roguelike game that brings the real meaning of the genre back to the RPG.

Do you fondly remember nights spent with friends over a pen ’n’ paper RPG? Do you pine for the days when RPGs were about truly playing the role of your character rather than leveling up and collecting loot? Are you one of the people who still enjoys taking part in LARP sessions? Then you should definitely follow the development of Soulblight, as it may turn out to be the game that you’ve long been waiting for. Check out the trailer below and if you like what you see give ’em some love over on Steam Greenlight.

On the face of this wretched world, there is a gaping wound. The Temple, once glorious, now forsaken, hides secrets of forgotten machinery. Magical matter is born there when space-time ripples and loses its meaning… and at the heart of it all is an anomaly. A tree shrouded in a mystical liquid, luring those brave enough with its promises of greatness. Do you dare seek its power? Do you wish to drink from the Soulblight?

Soulblight Top Screen

Soulblight is built around the literal meaning of RPG. So, instead of focusing on XP grinding, the developers decided to design and introduce a unique Taint System. While traveling through the shattered reality of the Temple, gamers will receive personality traits based on their choices. These will later become the main source of their strength. However, to harness these traits, players will have to act accordingly. Becoming an alcoholic, for example, will mean that the gamer will be rewarded for getting drunk, but at the same time, from that point on being sober might prove unbearable.

Soulblight Key Features:

  • A unique Taint System designed to encourage role playing.
  • Tons of weapons, armor, and utility items.
  • Dynamic and tactical combat build around stamina management and distance control.
  • Optional stealth approach that complements fighting.
  • Randomly generated, visually breathtaking levels.
  • High difficulty level emphasized by permadeath mechanics.
  • Gameplay-driven narrative.