Here’s What’s in the New Overwatch Patch

Here are the details on the new Overwatch Patch, which brings a slew of tweaks and fixes

With Overwatch‘s Competitive Play mode just having been released this past week, the PC version is getting a patch for the new play mode. A major part of the new Overwatch Patch is fixing the situation where players would be unfairly for disconnecting from a Competitive match; additionally, Sudden Death has been altered for the game generally.

Maps see big changes as well. Every map except for Hollywood gets a change in how long Sudden Death lasts in Competitive Play. While originally, time duration was 1 minute 45 seconds for all maps, now the Patch assigns times that vary according to the necessities of the particular map in question.

In the area of Heroes, Winston gets a fix that gives his Ultimate melee attack more hit consistency. Zarya’s alternate fire should now scale correctly with her damage boost modifier; and changes have been made to Reaper’s Shadow Step and Mercy’s Caduceus Staff.

Overwatch Patch

Here are the full Overwatch Patch Notes, courtesy of Reddit user Naomi-Nyx (via Gamespot):

GENERAL

Competitive Play

The duration of Sudden Death has been adjusted across all maps from 1 minute 45 seconds to the following values:

Assault:

  • Hanamura – 1 minute 35 seconds
  • Temple of Anubis – 1 minute 30 seconds
  • Volskaya Industries – 1 minute 35 seconds

Escort:

  • Dorado – 1 minute 30 seconds
  • Route 66 – 1 minute 35 seconds
  • Watchpoint: Gibraltar – 1 minute 35 seconds

Hybrid:

  • King’s Row – 1 minute 30 seconds
  • Numbani – 1 minute 50 seconds

Note: Sudden Death duration is unchanged for Hollywood, which remains at 1 minute 45 seconds

Overwatch patch

 

BUG FIXES

General

  • Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
  • Fixed a bug where display settings weren’t always saved after restarting the client
  • Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4K resolutions
  • Fixed a bug where sometimes the wrong player level would appear in the Social menu

Maps

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal

Heroes

  • Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player quickly switched between healing and damage beams by holding down both mouse buttons and/or was facing away from the target at the time of the switch
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
  • Fixed a bug that sometimes cause Zarya’s alternate fire to scale incorrectly with her damage boost modifier

Competitive Play

  • Fixed a bug that caused the Top 500 icon to incorrectly display for certain players in various places throughout the game UI
  • Fixed a bug that sometimes caused players’ Skill Rating to display as 64 during placement matches
  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won. Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin before it’s over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment
  • Fixed an issue where you would still receive a Competitive Play leave penalty even if you rejoined a match and completed it. Note: If you leave a single Competitive Play match more than three times, you will receive a Competitive Play leave penalty even if you complete the match

In case you missed it, we reviewed Overwatch here at COGconnected – check out our take here.

SOURCE