The Division will apparently have a day one patch, Ubisoft has announced. This is becoming a common practice among recent AAA releases, so this news is not a shock. Â The patch is to make a number of changes and fixes based on feedback Ubisoft got from The Division’s closed and open betas. As we reported recently, more than 6 million people played the open beta, making it one of the most popular betas ever.
Patch 1.01 includes changes to the game’s menu, a bunch of visual improvements, and a few fixes for bugs and glitches noticed during the beta. In particular, it will fix a glitch that apparently allowed players to shoot through walls and become invisible, both of which gave some an unfair advantage.
Ok, here are the details:
The Division 1.01 Patch Notes
APPEARANCE MENU UPDATED:
- Now displays as a grid making it much easier to browse items
- “Outfit Sets” option added to quickly equip all the items in a set
- “Inspect” feature added
VISUAL IMPROVEMENTS:
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on traffic lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several time and weather combinations
- Improved night time lighting and contrast
- Adjusted exaggerated rim light shader on characters
- Improved car window reflections
- Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
MEGA MAP AND OPEN WORLD UPDATES:
- New “Mission Overview” has been added to the Mega Map
- Contaminated zones will now display the required filter level on the Mega Map
- Field data with audio will automatically play when you pick them up
- If you start listening to field data with audio from the menu, you can keep listening outside the menu
- Subtitles added for all Field Data that play audio
- Mission entrance menu usability has been improved
- Significantly increased the number of crafting materials obtained from loot crates
- The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
GAMEPLAY IMPROVEMENTS:
- New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
- New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
- Added information to the in-game loot pickup UI that displays why an item can’t be picked up
- The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
- Skill modifiers have been added directly to gear (previously only available on gear mods)
FIXES AND GENERAL IMPROVEMENTS:
- Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
- Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
- Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
- Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
- Overall stability increased
- Further backend improvements and optimizations
- Localization adjustments and bug fixes
- Additional minor bug fixes and polish
Tom Clancy’s The Division comes out March 8th, 2016 on Xbox One, PS4 and PC.