The PC version will even be getting a patch adding 4K textures to the game.
The Blog states:
“The biggest such option is the addition of permadeath. If you felt the stakes weren’t high enough before, you can now turn on full permadeath, which means your game is over the first time you die (except in vision missions, which aren’t “real”). If that seems too abrupt, there’s also a second-chance option that gives you one backup life, which is then replenished at certain completion points.”
The Blog also stated:
“Permadeath is only the beginning. Survivor mode adds a stamina gauge, making protagonist Takkar slower and weaker when it runs out, and forcing him to sleep in order to replenish it. The minimap is now turned off by default, pushing you to pay more attention to your surroundings, and the fog of war has been strengthened, lessening the amount of the map you reveal as you explore. You’ll encounter humans and animals less often as you explore, which means hunting takes a little more patience. Even fast travel is a little tougher, as it now consumes stamina and food.”
“Takkar himself has also been weakened in a few key ways. He can no longer rain remote-control death on foes using his owl, for example, and crafting ammo now takes a few seconds, instead of being instantaneous. He’s also now a lot more susceptible to cold, which increases his dependency on fire, and makes crafting cold-weather gear a top priority if you’re planning to venture into the chillier parts of Oros. On the upside, the duration of Takkar’s Hunter Vision has been increased – which should come in handy for surviving the longer, darker, deadlier nights that now befall the land of Oros.”
Players who decide to activate Survivor mode, play on expert difficulty and activate permadeath they’ll receive a special reward under the new Ubisoft Club challenges.