Ninjas are Stealthy
Most of my encounters came as a result of rushing into combat or failing a jump and being spotted. From there, combat initiated and usually resulted in my deaths. My successful encounters, however, usually came about when I dispatched some enemies beforehand utilizing the stealth mechanics and not being overrun with enemies. While not a robust stealth game when compared to other titles, stealth is an important part of Sekiro: Shadows Die Twice, and should be utilized if players wish for success.
Grappling Goodness
The grappling hook brings an additional movement option into the FromSoftware line of games. While the grappling hook only hooks onto pre-designated points as highlighted by a green icon, it still results in a drastic change of gameplay. While it is obvious for the hook to allow players to traverse areas with greater mobility, it also provides players with additional strategies in combat. Most obvious is the grappling hook’s ability to put players in a position to stealth kill some enemies; however, the hook was most useful for me in escaping combat long enough to heal.
Play Your Way
In the various FromSoftware games to date, most of them feature some sort of system that allows for parrying, dodging, and/or blocking. In Sekiro: Shadows Die Twice, there are methods of blocking, parrying, dodging, and now there is a dedicated jump button as well. Add in stealth mechanics, a grappling hook, posture, and prosthetic tools, and Sekiro: Shadows Die Twice becomes FromSoftware’s most dynamic game to date in terms of systems and ways for players to navigate their way through tough encounters.
Sekiro: Shadows Die Twice releases March 22, 2019, and we cannot wait for more info on the game.