The Release of the Epic Games Store
Well, here we go again. As you probably already know by now, Epic Games is the latest to join the online digital game store party. Wonderfulโyet another client for people to install, one trying to sell us even more games. What about this digital storefront is different than any of the others out there looking to take a chunk out of the hold Steam has over PC gaming? Oh, there are differences of course, but are there any that truly matter to you, the end user? Weโll get to that, but first, letโs take a short trip down memory lane.
The year is 2007. Steam had already been on the scene for a few years at this point, but much like Steamโs current competitors now, chances were that unless you were playing Valveโs own titles, Steam probably didnโt mean anything to you. What changed in 2007, however, were two big things: the addition of major third-party developer/publisher titles and The Orange Box. Having Capcom, id Software and Eidos Interactive sell their games on the platform greatly increased awareness among gamers. Then, of course, you have The Orange Box. For anyone unfamiliar with The Orange Box, it included Half-Life 2, HL2 Episode 1, HL2 Episode 2, Portal and Team Fortress 2. The last three were newโcan you imagine that today? Getting new games of that magnitude all together for fifty dollars?
It was a big year for Steam, especially with the addition of community features, and it made it the year that brought the platform into the conscious of a wider audience of gamers. You might not have still had it at that point, but chances are by then you were at least aware of its existence. What does this have to do with the Epic Games store? Donโt worry, weโre getting there. While weโre back in 2007, though, letโs look at one more thing: one of the long-standing behemoths of PC gaming was in full swing back then. Thatโs right: World of Warcraft.
Dรฉjร Vu, Blizzard
The parallel here is that 2007 WoW was just beginning to see real attempts to challenge its crown as the king of MMOs. Every new MMO was supposed to be โthe WoW killerโ. Guess how many of them were? Yup, none. Itโs still alive and kicking today, yes, others have taken chunks, but even with an outdated subscription model it still has a user base now that most games would love to have. But WoW did see those competitors, just like Steam already has now. Itโs not like they were the only games in town when they started, not by a long shot, but in the eyes of many, they were the one in their respective areas.
Much like nearly every MMO that tried to get a piece of the WoW pie, Steam competitors have tried to eat into the platformโs dominance, but the impact has been marginal at best. Letโs stick to those Steam competitors that most closely resemble the platform and donโt just simply exist to sell you their own key. Weโre talking Origin and Uplay here. My own experiences with both consist entirely of using them only when itโs absolutely required. I have a sneaking suspicion that Iโm not the only one that has a similar relationship, only using them when I have to. The likelihood of me buying anything from either that I can get anywhere else is close to 0%.
So how is the Epic Games store going to be any different? For starters, there is their own massively popular game that forces you to use their own platform. Hey, Steam does that too, so that is entirely par for the course. The big difference then comes down to third-party titles. Epicโs angle here is to take a much smaller cut of the sale of others games. 12% with Epic vs 20-30% with Steam (depending who you are and how much you sell) seems like a great deal for developers. Especially if their game uses the Unreal 4 Engine as Epic will waive their usual 5% cut they take when they sell it elsewhere.
Prices, Prices
What difference does that make to you though? Pretty much none, for now. We could go the route of saying โby buying games where developers, specifically smaller, get a bigger cut of the pie we are helping support them.โ That is technically true, but letโs be real here, if that was really your concern then you wouldnโt be buying from one of these platformโs stores in the first place. If given the option, then youโd buy direct from the developerโmany sell their games from their own website.
So really, what is there to convince you to buy on the Epic store instead? Content creators and influencers can get money from sending you there. Although, the number of people that realistically can benefit from that financially is most likely to be minimal compared to the overall number of users. So still, nothing specifically that would tilt the scales in Epicโs favor for the consumers. Except: the dreaded exclusive.
Information is still trickling out a bit on this and things can change, but there were a few โexclusiveโ games to the store at launch. Right now the situation is probably still evolving as to whether some of these are timed exclusives or outright exclusive. Itโs best to not jump to conclusions at this point, or at the very least not expect at least one or two developers to have a change of heart at some point. We are getting stories of some developers planning on forgoing Steam releases in favor of Epic Games store though.
Exclusives Make The Heart GrowโฆFonder?
Really though, this might be the only way to get more people to use their store over anyone else, by having more and more exclusive games to their platform then just their own first party titles. They are also offering free games as well, but again, so is everyone else, although maybe not as blatantly advertised or as often. So, to truly take a bite out of Steamโs sales will require more games that can only be purchased on Epic instead (if the developers donโt offer them for sale themselves as well). But is that what PC gamers really want, console-style exclusives?
If the Epic Games store really wants to compete with Steam and not just exist in the same space, then it seems having those exclusives will be the one thing that may do it. Look, Iโm not stumping for Steam here, just being realistic. If you want to compete you need to not just be the same, but better for everyone involved. If it does come down to exclusives being that nudge to get consumers over, there might not be the warmest of welcomes to that notion. Are there exclusives to other digital distribution platforms now? Yep, but this somehow feels different. Itโs a definite shot across the bow of the Steam ship.
Just because Valve isnโt exactly known for making hasty decisions doesnโt mean that if the Epic Games store does really impact their business in a meaningful way that they wonโt make changes. Time will tell. just like it did with all those supposed โWoW killers.โ Many others have come for a piece of the PC gaming pie that Steam controls, but to date theyโve had minimal effect. Gaming has a long history of โnext big thingsโ that never actually became anything at all.