Two Valve Fan Games Meet Unfortunate Ends

Valve’s DMCA Takedown Spells the End for Enthusiastic Fan Initiatives

In a blow to fan-driven creativity, two ambitious projects—Team Fortress: Source 2 and Portal 64—have faced untimely ends, their aspirations dashed by Valve’s recent Digital Millennium Copyright Act (DMCA) takedown notice. The announcement of the termination of Team Fortress: Source 2 came alongside the acknowledgment that the project was already facing insurmountable challenges, marking the final chapter for a venture that aimed to revitalize Valve’s classic shooter using the Source 2 engine.

The DMCA notice from Valve acted as the “nail in the coffin,” dealing a fatal blow to a project that had encountered hurdles, including issues with the code’s compatibility with s&box’s recent engine changes. Despite internal discussions about discontinuing the project due to these challenges, the DMCA takedown was the decisive factor. The development team, known as Amper, expressed gratitude to the community that supported the project over its three-year journey.

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Team Fortress: Source 2, conceived in 2021, sought to breathe new life into Team Fortress 2, a game now in its 17th year and grappling with bot-related issues. With over 20 volunteers contributing to the endeavor, the project aimed to reimagine the beloved shooter within the s&box framework, promising a fresh perspective on the classic gameplay mechanics.

Simultaneously, Portal 64 faced a similar fate, announcing its cancellation mere days after unveiling its “First Slice” progress. The project, designed to revive Valve’s 2007 classic on Nintendo 64 hardware, encountered challenges related to the dependency on Nintendo’s proprietary libraries, leading to the decision to cease development. Both Team Fortress: Source 2 and Portal 64 serve as poignant examples of the complexities and uncertainties surrounding fan initiatives that navigate the intricate web of intellectual property and licensing regulations. It is unfortunate that passionate expressions of love for a studio’s work still is not enough to prevent said company from retaliating.

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