Assassin’s Creed Mirage Player Count In Line With Previous Titles

Player Count Remains Consistent in Asssassin’s Creed

Ubisoft has unveiled key details about the launch of Assassin’s Creed Mirage, highlighting that its player count aligns with previous successful releases, such as Assassin’s Creed Origins and Assassin’s Creed Odyssey. This proves to be good news for the long-running series, since it displays a consistent player count to pay attention to.

Via a statement on the social media platform X (formerly known as Twitter), Ubisoft conveyed gratitude to its player base for their support of this latest installment, emphasizing that the developer’s commitment to a “back-to-the-roots experience” has proven worthwhile.

Ubisoft’s message reads, “With the number of players being in line with past successful launches such as Assassin’s Creed Origins and Assassin’s Creed Odyssey, we are humbled by the positive reception.” Additionally, Ubisoft proudly announced that Mirage stands as the most successful new-generation launch game in terms of unit sales in the company’s history.

For ardent fans of the franchise, this revelation may not come as a complete surprise, particularly in the context of recent entries. Before its launch, Ubisoft had confirmed that Mirage would offer a streamlined gaming experience, with an estimated playtime of 20-23 hours. This marks a significant departure from previous entries like Valhalla and Odyssey, which featured vast open worlds requiring dozens of hours to thoroughly explore.

Moreover, Ubisoft shared intriguing community statistics recorded during Mirage’s inaugural week. Notably, players have collectively engaged in the endearing act of petting 1.2 million street cats, a detail that has captured attention. In a delightful touch, some players discovered that these in-game felines sport markings resembling the iconic Assassin’s Creed logo on their noses. Players have also demonstrated their love for the game through a staggering 60 million Leaps of Faith and an astonishing 479 collective years spent parkouring across the rooftops of the virtual city of Baghdad.

SOURCE