Blizzard Details the Changes to Diablo IV Following Beta Feedback

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As a sophisticated society of gamers, we enjoy seeing game development at work. We play the games, we give feedback, developers improve, repeat; always repeat. The beta for Diablo IV last month pleased a lot of fans, but of course, there were changes to be made. Blizzard detailed these changes with what was improved and why.

Changes made following player feedback includes dungeon layouts and gameplay, general and specific classes, UI, and encounters. Many improvements were made to streamline objectives and actions to make the game flow more smoothly.

Diablo IV

A big complaint that many Diablo IV beta players had were regarding backtracking. To avoid having to go back and forth through dungeons, Structure Objectives have been relocated to main paths, so players can hit them as they play through the first time.

In the case of the objective Kill All Monsters, enemies will slowly close in on your location, so you don’t have to run around tracking them down. Rescue objectives will now drop Health potions when they are completed. Event chances within dungeons have also increased from 10% to 60%.

Some classes in the Diablo IV beta seemed too powerful, while others seemed too weak. The Barbarian and Necromancer classes generally received nerfs or balances that requires skills to be used more often. On the other side of things, Rogue, Sorcerer, and Druid classes received buffs and cooldowns on skills.

There are more details to be seen on Blizzard’s news page. Diablo IV will be launching on June 2nd for PC, PS4, PS5, Xbox One, and Xbox Series X|S.

Did you enjoy playing the beta? Let us know in the comments below.

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