COG Considers: How to Make Vampires Sympathetic and Terrifying
Today on COG Considers, letโs talk about vampires. Generally speaking, there are two kinds of vampires encountered in video games: the blood-crazed enemy you can kill without hesitation, and the sympathetic, troubled teammate or NPC whoโs trying not to be a monster (with varying results). Some games feature both types, but Loop Hero combines them into a single vampire archetype, and I think thatโs pretty awesome. Add in some really creative worldbuilding and ludonarrative storytelling and you have some of my favorite vampires in gaming, period.
When you first encounter a vampire in Loop Hero, the hero greets him cheerfully, because in the world he knows, humans and vampires have formed a symbiotic bond. Humans willingly seek out vampires and trade blood for protection. Unfortunately, all of this was before the world was shattered and plunged into a timeless void, so what was once a benign protector of humanity has long since gone mad with hunger. The cutscene ends with the unable to talk the starving vampire down and the two are forced to fight. The whole conversation is only about a minute or so of dialogue and gorgeous pixel art, but it lingered in the back of my head during my whole playthrough and made fighting vampires a sad and stressful experience. Theyโre just one of many random enemy types who can be placed in dungeons and will kill you if they get the chance, and yet they are also people. Tragic, terrifying, and clearly thinking, feeling, peopleโฆ but also being driven completely, horrifyingly mad by starvation. This little roguelite has made me feel more for the plight of vampires than the entire World of Darkness, and theyโre not even playable characters!
As if that werenโt enough, Loop Hero also went the extra step and worked the nature of its vampires into the gameplay. If you place a Vampire Mansion card right in front of a healing Village card, the Village will be immediately transformed into a Ransacked Village populated by deadly ghoul and vampire enemies. However, if you can endure three loops around the circular dungeon, the Ransacked Village will instead become a Countโs Lands card, as the vampireโs thirst has been quenched and his sanity restored. The Countโs Lands heals much more health than a typical village and is one of the safest cards in the whole game, providing a valuable respite from the dungeonsโ dangers. The first time I witnessed the transformation, I felt like crying. The art of ludonarrative storytelling is conveying a gameโs themes through its mechanics as well as its writing, and Loop Hero did a fantastic job of making the tragedy and redemption of its vampires part of the gameplay.
I hope more developers take cues from the way Loop Hero handles its vampires. The idea of vampires and humans working out a symbiotic relationship is a fun one.