Resident Evil 3 Remake Will Have Lots More of Raccoon City to Explore

The Miracles of Modern Gaming

Back when Resident Evil 3 came out, even though it took place in a city, it still never really lived up to that expectations. Of course, you could expect much from that consoles of that generation, and we took what we were given. However, with Resident Evil 3 Remake, that city feel may become a reality. In an interview with Xbox: The Official Magazine, the Resident Evil 3 producer Peter Fabiano teased that there will be a huge emphasis on exploring the city in the new title, and they’ve redesigned the city from the ground up. Also fear not, hardcore fans, the game isn’t going open-world or anything, the crafted experience is still going to be there, just more of it.

 

“You can explore a lot more of Raccoon City this time. We have built it from the ground up, there is some reference here and there to the original, but it is Raccoon City reimagined. You can go into certain shops and see things you wouldn’t have been able to see before. It’s not an open-world game, don’t get me wrong, but you can explore a lot more.

Hopefully, fans of the original will be very impressed by the reimagined Raccoon City. It’s way more fleshed out, there’s a huge attention to detail – you’ll notice posters throughout the city and all these little homages to the ’90s and the ’80s, these little touches we put in there.

I think they’re really fun for someone who played the original and grew up during that period, and of course, even for newcomers it’s a little fun throwback, too.”

He also talked about new mechanics of Quick Step and the Perfect Dodge that are being added to the game that will let you play it more “like an action game”. To me, this comment makes me feel a bit cautious about the Resident Evil 3 remake. Trust me, I’m as big of a souls fanboy as you can get, but I’m not a fan of souls-like action elements that’s being added to so many games nowadays, especially in places where it doesn’t belong.

Games like Resident Evil are survival horror, not action. That means fights need to be avoided, not sought out. In most RE games, fighting means either you expend bullets or you have to fight melee, in which avoiding damage is almost impossible. The inclusion of dodges in the game makes it sound like that you could learn the timing of enemy attacks and eventually be able to fight them all without sacrificing anything. That is usually a very good thing in an action game, but in horror? I don’t think I’ll be afraid of Nemesis if I could parry everything he does. Well, we’ll have to see where it goes.

Source: WCCtech