Ghost Recon Breakpoint Has Underperformed so Far
Despite all of the hype surrounding the release of Ghost Recon Breakpoint it appears that the game has underperformed thus far. At least, that’s what Ubisoft’s CEO Yves Guillemot had to say in their most recent financial meeting. As a result, Ubisoft has readjusted their sales projections and expectations.
Although Ghost Recon Breakpoint has been out for less than a month, so far it’s just not meeting the financial targets Ubisoft had set out for it. Though certainly a result of the controversy surrounding the implementation of microtransactions within the game, it seems everyone at Ubisoft is a little surprised to see this underperformance. Here’s what Yves Guillemot had to say, “Over the past few years, we have delivered many high-quality titles, built a portfolio of diversified franchises and successfully conducted the digital transformation of our business…However, we have not capitalized on the potential of our latest two AAA releases. For Ghost Recon Breakpoint, while the game’s quality appeared on track – based on E3, Gamescom, previews and our latest internal playtests -, critical reception and sales during the game’s first weeks were very disappointing.”
So what do they believe caused this disappointing reception? As it turns out Guillemot attributes it to three different reasons. The first is that it’s harder to generate interest for a Live multiplayer sequel title that spent more time in development. As a result they believe they need to have more time between these games to develop the additional titles. The second is that they failed to implement innovations perfectly in a way that would offer experience optimization. Lastly Yves pointed out that there just isn’t enough about the game to stand out against the crowd. “Ghost Recon Breakpoint did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out.”
Although the launch may not have been what they were hoping for, Ubisoft is going to be working to make the game better. “As we have done with past titles, we will continue to support the game and listen to the community in order to deliver the necessary improvements.” Yves Guillemot continued, “We are tackling these issues head-on and already are implementing significant changes to our production processes. We are confident in our capacity to adapt and evolve, as we have done successfully many times in the past.”
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