Remedy Entertainment Says There Are “No Limits” in Control

Control Is Set to Have Many Layers and “No Limits”

Last year at E3 Remedy Entertainment officially revealed their upcoming title Control. We’ve recently received a release date for the game and now the studio has shared a bit about what we can expect from the game in the latest issue of the Official Xbox Magazine.

Remedy Control

In an interview with the Official Xbox Magazine Mikael Kasurinen, Control’s director, stated that they are looking to change things up from their previous titles of Alan Wake, Max Payne, and Quantum Break. In fact, he went so far as to say that there are lots of different possibilities in Control. “You look back on our previous games, Alan Wake had a flashlight, and that’s all he did; with Quantum Break we went a step further with the time mechanics… but there was also a little bit of a limit to how far we could go. Essentially, there are no limits in Control – we don’t say that it’s just time, or it’s just light and shadows, we open up possibilities.”

He continued by stating that this “[A]llows us to manoeuvre and find what’s fun without being limited by the context we set ourselves. We like strong themes. ‘Okay, this is all about bullet time or this is all about light,’ it helps us to have a focus on the game, which is always healthy and good, but it maybe also comes from a different age and time. It was a common philosophy in the early ’00s: perfect that 30-second loop. Like what Halo did, perfect that one loop, make headshots feel good, and then you repeat that endlessly. It was a common strategy, and it was a good strategy, but I don’t think that’s enough anymore.”

Control

Of course it’s not all about perfecting the 30-second loop. Kasurinen also commented about how Control has many layers. “You have to have that, but then you have to have other layers to the experience – progression, strong characters, an interesting world to explore.” He went on saying, “Even when they don’t play the game we want people to think about it, ‘Okay what will I do when I get back in the evening and return to playing Control? Will I tackle a side-mission?’ It’s a different age, I think. Our philosophy looking at game design needs to change as well, so it can’t be just fight with light, it needs to be more than that and that’s what we are doing with Control.”

Control is set to drop on August 27th for the PlayStation 4, Xbox One and PC. Are you excited to play the newest game from Remedy? Let us know your thoughts in the comments below and don’t forget to keep it locked for updates!

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