Sounds Rad, I Guess
Out with the old and in with the new, as they say. Just as Borderlands 2 wasn’t just Borderlands v2, Borderlands 3 won’t just be a copy of Borderlands 2. Sure, the games in the series all keep the same feeling and style, but there are little additions and improvements built upon the previous installments. Last week, Gearbox CEO Randy Pitchford gave us a taste of one of the new elements to be introduced. It appears that just how Borderlands 2’s new thing was Slag, Borderlands 3 Radiation is going to be replacing it.
If for some reason you skipped Borderlands 2, you missed out on the wonder that is Slag. When hit with Slag, enemies take extra damage. As the difficulty of True Vault Hunter and Ultimate Vault Hunter modes ramps up, Slag gets more effective, almost to the point where players were dependent on it. It got annoying, so some fans were wondering about how it would affect gameplay in Borderlands 3. Someone tweeted at Gearbox CEO Randy Pitchford, asking about it. Pitchford responded saying that Slag is out, and Radiation is in. He says Radiation works similarly to how Corrosive damage worked in Borderlands 1.
There is no slag – we replaced it with something that actually makes a little sense. The new “element” damage type, which is like a nuclear radiation effect, has a similar effect to slag (increased vulnerability by those affected) and also has a damage-over-time component.
— Randy Pitchford (@DuvalMagic) April 16, 2019
In Randy Pitchford’s tweet, he said that Radiation increases vulnerability when targets are hit by it. It also presents a damage-over-time effect. Since there is a story behind the creation and use of Slag, it will be interesting to see how it is written out of Borderlands 3. Most of the elemental effects in Borderlands have uses and counters; I for one, would like to see what counters Radiation. Borderlands 3 will be out on PS4, Xbox One, and Pc via Epic Games Store.
Do you like the sound of Radiation? Let us know in the comments below.
Souce: Twitter