Cyberpunk 2077 Won’t Have The Witcher’s “Procedural” Elements

Cyberpunk 2077 Has a More “Vertical” World

Although there are plenty of similarities between Cyberpunk 2077 and CD Projekt RED’s The Witcher series, there are also lots of differences. And the developer’s lead cinematic animator Maciej Pietras recently spoke about how Cyberpunk’s verticality marks a shift from The Witcher’s horizontal experience.

“Measuring the size of the open world of Cyberpunk 2077 is difficult,” he said. “To compare it to The Witcher 3, let’s say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally.”

“The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison,” he continued. “In the demo, you saw the main character waking up in his apartment, looking out his window and seeing a living world. To go out, take the elevator, you can see that there are several floors in a building. The game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality.”

Although the above was translated using Google’s auto-translate and might not be a completely accurate translation, the message seems to clearly be that Cyberpunk 2077 is going to offer even more freedom than The Witcher.

Cyberpunk 2077 still has no fixed release date.

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