Microsoft Shares the Lowdown on Crackdown 3 Multiplayer Modes and More
Despite the long journey it’s been since Microsoft announced Crackdown 3 five years ago it seems the game is finally coming together. In fact not too long ago an exact release date was revealed, as was a brand new Wrecking Zone multiplayer mode. Now, the publisher has shared some exciting details about the game, promising that microtransactions will be nowhere in sight.
In a recent interview with Windows Central Microsoft’s creative director, Joseph Staten, as well as head of production, Jorg Neumann, give us the lowdown on a few things we can expect from Crackdown 3 moving forward. According to Microsoft we can breathe easy about microtransactions and loot boxes, as they have promised there will be no such items within Crackdown 3. Talking about the future of the game, Staten had this to say, “We’re not committing to [any post-launch plans] right now, we’re still experimenting with what’s best to do. We’re looking at what people find fun, tweaking the balance and so on. We also look at the long-term hooks. We know that we didn’t want to go with microtransactions. We’re not going with the concept of loot crates. There will be things you can unlock, increasingly cool things. Whether they’re rank based, or based on the number of matches, we’re honestly still playing with it. We’ve made hundreds of things to unlock. We can take that to many places.”
Additionally, both Staten and Neumann delved a little deeper into Crackdown 3’s gameplay. Elaborating on their recent announcement about their Wrecking Zone multiplayer mode, they said it’s set to deliver two different game modes. One will be similar to Kill Confirmed, where players collect dog tags from downed adversaries, and one will be like domination, with players attempting to capture and defend map points. They also talked about what the campaign will be like. “[It’s] friend-invite only. Crackdown 3 has very little structure, that’s always been the appeal of the game. It’s a big open world, with a huge set of guns, you can do things at your own pace. There’s no prescribed way to play through the bosses, for example. If you have too many players with completely different stuff on their mind, we found that they tend to go off in different directions and never see each other. We felt the best experience in Crackdown 3 was to play with a friend, making plans of attack, [healing] each other, blowing shit up together. We thought about it, but ultimately we decided that this is a game about saving the city, and helping people, rather than reducing it to rubble. We wanted to make sure that we offered that, but it was in a separate mode that was entirely about destruction. We felt that multiplayer PvP, blowing the hell out of each other, was this great thematic match for destruction in Crackdown. So we decided early on that we were going to put destruction entirely in multiplayer.”
Are you excited to see Crackdown 3 finally within our grasp? Do you like what Staten and Neumann had to share? Let us know your thoughts in the comments below and don’t forget to keep it locked for updates!