It Broke Early, so Here Are the Fixes
On the irradiated road to the wasteland, we’re learning more about Fallout 76 through the beta. Apparently, Bethesda has issued a new patch to address the various issues that have cropped up. The file size is 30 GB, which goes to show how busy the team has been. Here’s what we’ve learned.
According to the patch notes for Fallout 76, there’s been a bit of a balancing act. Mid to high-level Scorched have had their health and damage slightly increased, while Super Mutants have received the opposite effect. Other mid to high-level enemies across the wasteland have witnessed a melee damage buff. Therefore, players should feel motivated to keep their distance.
Alongside balance changes to NPCs, Bethesda has implemented quite a few tweaks and fixes. The result should be a more stable game client, and a game that runs less like an underwater marathon. Only a few days remain in the beta, but players can still make a little more progress before the end. The last opportunities to make progress that will carry over to the main game, when Fallout 76 finally launches on November 14, 2018.
You can find the rest of the patch notes for the Fallout 76 beta below. The beta goes live today, at 10 AM PT. For some more info about the game, feel free to check out our segment where we dissect gameplay.
General
- Stability: The Fallout 76 game client and servers have received significant stability improvements.
- Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
Balance changes
Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:
- Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
- Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
- Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.
Camp, workshops, and crafting
Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.
Quests
Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.
Bug Fixes
Art and graphics
- Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
- Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
- Water: Water no longer flickers or flashes white in building interiors.
- Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.
Audio
Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.
Camp, workshops, and crafting
Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.
Quests
- I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
- Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.
User interface
- Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
- Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
- Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
- Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
- Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
- Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
- Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
- Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
- Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
- Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.
SOURCE: Bethesda