Google Drops Project Stream Bombshell Complete with Assassin’s Creed Odyssey Free of Charge

Google Uses Assassin’s Creed Odyssey to Showcase Project Stream

It’s no secret the gaming industry is taking a bit of a turn towards streaming as many hope it becomes the next big thing. While PlayStation Now, Xbox Game Pass, and EA Access have all managed to secure a foothold in the industry and are seen as the leaders of streaming services to date, Google has just thrown their hat in the ring, unveiling their Project Stream test today!

Assassin's Creed Odyssey view

That’s right, Google is hoping to become one of the big adopters of streaming blockbuster games and today is day one of that journey. The huge tech company detailed Project Stream in a blog post today, complete with a video of Assassin’s Creed Odyssey running in 1080p and 60 fps on their streaming technology. You can check this out below.

Beginning October 5th, a limited group of participants will get to test Project Stream by playing Assassin’s Creed Odyssey for free on their computer using the Chrome browser. Google suggests that all who are interested should have a decent internet connection, citing at least 25 megabytes per second. If you’re interested in trying out Project Stream and getting your hands on Odyssey for free, you can sign up right here, but beware, this testing is only currently available to those in the USA.

Here’s what Google had to say about Project Stream: “The idea of streaming such graphically-rich content that requires near-instant interaction between the game controller and the graphics on the screen poses a number of challenges. When streaming TV or movies, consumers are comfortable with a few seconds of buffering at the start, but streaming high-quality games requires latency measured in milliseconds, with no graphic degradation. The technology and creativity behind these AAA video games is extraordinary—from incredible detail and life-like movement of the characters’ skin, clothing, and hair, to the massive scale of the world in which the game unfolds, down to every last blade of grass. Every pixel is powered by an array of real-time rendering technology, artistry, visual effects, animation, simulation, physics and dynamics. We’re inspired by the game creators who spend years crafting these amazing worlds, adventures and experiences, and we’re building technology that we hope will support and empower that creativity.”

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