A GoldenEye Fan Is Remaking the Game in Unreal

GoldenEye Is Getting a Makeover

A fan of GoldenEye, the classic N64 Bond game that Shigeru Miyamoto thought was a bit low on hand-shaking pacifism, is recreating the game using Unreal Engine 4. Amateur game developer Ben Colclough, the founder of the project, previously worked on GoldenEye: Source, a fan-made mod of the gameโ€™s multiplayer mode for PC that used Valveโ€™s Source engine. The new project, titled GoldenEye 25, aims to update the gameโ€™s single-player story missions with modern graphics and gameplay tweaks.

โ€œThe project was initially inspired by the canceled GoldenEye XBLA remaster,โ€ Colclough said. Although he planned to port the N64 game into Unreal Engine 4, the project quickly turned into a full-on remake.

โ€œUnreal offers a lot of possibilities: we can have better AI, a certain degree of dynamic lighting, and a dynamic music system,โ€ he said. โ€œI use 3ds Max to model and Substance Painter for texturing,โ€ he said. โ€œWhen it comes to GE25โ€™s visuals, I draw inspiration from both the original game and the GoldenEye film.โ€

Thus far, Colclough has released videos showing the classic Facility level and the gameโ€™s weapon handling.

โ€œIn the original game when you aimed, your camera stayed still and your crosshair moved around the screen,โ€ he said. โ€œI think most modern PC gamers would find this rather awkward, so Iโ€™ve changed the aiming system. Now the crosshair stays in the center of the screen and itโ€™s the camera which moves.โ€

As of now, Colclough predicts that the game will be finished in 2022 at the earliest.

โ€œI used to be a big gamer, but as Iโ€™ve gotten older Iโ€™ve found game development to be more rewarding than playing games,โ€ he said. โ€œI donโ€™t have any other big hobbies besides game development. Iโ€™ve found gamedev to be a good way to imbue a sense of purpose in my life.โ€

SOURCE