Valveโs Purchase of Campo Santo Is a Sign the Company Seeks Talent
Just last month in a surprise but amicable move, Valve acquired Firewatch developer Campo Santo. Since the acquisition, many have speculated on what new management means and the nature of their relationship. Campo co-founder Sean Vanaman brought some clarity to the conversation.
In a new interview with Rock, Paper, Shotgun, Vanaman explained how the team has retained full creative freedom over its current project, In the Valley of the Gods. The takeover hasnโt changed their direction in the slightest; in fact, it has brought its share of benefits. Valve is home to hundreds of talented programmers, designers, and plenty of resources. Moreover, it sounds as if the shift wonโt disturb the studio, going forward. Hereโs what Vanaman had to say:
โItโs not like, โWe do things this way.โ At the same time Iโm able to sit around and go, โOh, there are all these really good reasons why people make games in Source too,'โ Vanaman tells RPS. โYou learn that just by talking to folks and learning. Youโre not dictated why itโs done a certain way, itโs up to you to have the wherewithal to learn how things are done and why theyโre being done that way and also to challenge it if you want to. Weโre not trying to be rebels staying in Unity. Weโre just trying to do what we know how to do.โ
As to why, exactly, Valve incorporated Camp Santo, Vanaman believes it is the companyโs basic desire for talent. Perhaps,โand this is just me speculating hereโSteam is reserving talent slots for when they resume development of original IPs.
โItโs just about if you put enough super talented people in one place for long enough and treat them well theyโll make really cool shit and that shit will generally be better than the stuff that your competitors are making,โ added Vanaman. โFor all intents and purposes that was our goal at Campo, it was like just get great people in here and everything we make is going to pivot off of that.
โI think it was just they saw a dozen folks who were a good cultural fit in terms of just where we were in our careers and added a ton of individual expertise and said, โWe donโt know what the upshot of this is going to be strategically. We canโt figure out what you guys are going to make in five years or two years or six months, but itโs probably going to be pretty good.โโ
Firewatch is available now for PC, PlayStation 4, and Xbox One. In the Valley of the Gods is scheduled for release sometime in 2019. Check back for updates from Valve and Campo Santo as time goes by.
Happy gaming.
SOURCE: PCGamer