Treyarch Is Switching up Black Ops Gameplay to Be More Tactical
Thus far, at the Call of Duty keynote event, we’ve learned a few interesting details about changes to combat gameplay. For starters, the reveal of Call of Duty: Black Ops 4 came with the announcement that classes will be returning. Each will factor heavily in the developer Treyarch’s new style of play, which they call the “most replayable” multiplayer experience of any Call of Duty game.
Some new systems have been implemented for Call of Duty: Black Ops 4, a rundown of which is available below. For the most part, devs have chosen to make the experience a bit more team-oriented. In addition, there are some changes we shall see as the result of player feedback. Here’s a summary:
- Movement – There will be no thrust jumping, as we saw in Call of Duty: Advanced Warfare. There will be no wall-riding, as we saw in Black Ops III. Confirmed today, this iteration is 100% boots on the ground.
- Weapons – Weapon attachments will vary per weapon. Whereas in previous installments attachments extended across the entire armory, weapons cannot be modified. According to Treyarch, Call of Duty Black Ops 4 weapon abilities and augments will be contingent on your selected Specialist.
- Health Systems – Players will no longer heal automatically. Amidst the flurry of bullets and explosions, players must manually heal themselves with on-hand health packs. The mentality here is to get players to think tactically. Will you be aggressive or will you take cover to heal during a firefight?
- Situational Awareness – a new system termed “Fog of War” is a mechanic by which players reveal a small area around the minimap. In other words, player awareness of surroundings will rely on proximity. Furthermore, per the usual way of discovering enemies, gunfire will reveal player positions. Certain Specialist Classes will be capable of eliminating this stipulation in combat.
Stay tuned for more Call of Duty: Black Ops 4 coming out of today’s event.