Insomniac Game Addresses Quick-Time Events in Spider-Man

Insomniac Games addressed one gamerโ€™s concern that their upcoming Spider-Man game relies on Quick-Time Events (QTEs) too much. The entire exchange took place over Twitter just a few days after the company went over web swinging in a Game Informer video.

Spider-Man PS4 Top Screen 1

Insomniac Games responded quickly:

Insomniac Games has previously stated that Spider-Man will provide plenty of opportunity for exploration and sidequests, and if they are to be believed, this part of the game wonโ€™t rely on QTEs.

โ€œItโ€™s very much a free-roam New York Cityโ€ said James Stevenson, the developerโ€™s community manager. โ€œSize-wise, itโ€™s the biggest weโ€™ve ever built, being several times larger than our last one. Thereโ€™s tons of stuff to do, too. Obviously you can chase those main storyline moments, or you can just go play in the city to explore andโ€ฆ uh, do a lot of stuff weโ€™re not talking about yet. But rest assured: itโ€™s a populated, living, breathing New York City. Cars on the streets, people on the streets, and yes, you would assume that Spider-Man will be handling some crimes throughout the city. Absolutely. More on that at a later date.โ€

In this same interview, Stevenson assured that QTEs are isolated and used sparingly. He also touched on the gameโ€™s engine, which is the same one that ran their game Sunset Overdive.

โ€œWeโ€™ve also worked a ton on our open-world tech to allow us to draw this super dense, vibrant city,โ€ he said. โ€œPlus, gameplay-wise weโ€™re just getting better every day. Weโ€™ve been working really hard on it since day one, and weโ€™ve had the benefit of a lot of support from Sony and Marvel, too.โ€

Spider-Man is a PlayStation 4 exclusive and is set for release on September 7.