Destiny 2 Iron Banner Rolling Out; Bungie Addresses Shaders

Patch 1.1.2 Rolls out Today

Destiny 2 servers are down at the time of this writing since the devs are implementing a new update. They should be up and running by approximately 9 AM PT / 12 PM ET / 5 PM GMT. Once done, players shall witness a ton of new items, perks, and changes.

There will be extensive changes to Destiny 2, many of them in response to player feedback. Masterwork armor functionally will be altered, and adjustments to character customization will be deep-rooted; part of the changes will involve shaders. Moreover, the in-game economy will have a different makeup when all is said and done.

New Masterwork armor will be as customizable as Masterwork weapons, and they will only be procurable through Raid drops.

The Benefits

• Each armor piece grants 3% damage resistance while using a Super
• This stacks for a 15% damage reduction if you have a full set of Masterwork Armor
• Masterworks armor can be reworked to a different stat package (Heavy, Light, or Restorative) for one Masterwork core and 10 Legendary ShardsPlease note: All Raid
• Masterworks must be earned from raid drops and can’t be obtained from Engrams or vendors in the Tower.

You can now rework stats on your armor. The results will still be stat packages that are found on other pieces. There is a UI bug right now where if you try to quickly rework Armor sets it will appear to rework to the same stats. It doesn’t actually perform the rework function or use your materials, but can be quite scary, so we wanted to give you a heads up.



New Legendary mods will also drop during raids. Raid-specific mods will be reusable with your armor and grant perks such as “Recharge your grenade when you activate your Super” and “Deal 20% extra damage after getting a melee kill.”.They can be re-equipped for the price of one Calus token. Additionally, clearing prestige now gets your Prestige and normal drops. Obviously, the skill to do Prestige means you’re worthy of the latter.

Best of all, for many Destiny 2 players, every raid will now grant you worthwhile loot. Bungie’s notes said the following:

“So we’ve unified the drop tables for the encounters so that raid gear isn’t tied to a specific encounter anymore (with an exception I’ll get in to down below…) so no matter what encounter you clear, you can get raid loot.

“Oh, and every encounter has a chance to drop an exotic. Not an engram that you have to take back to Rahool for decryption, but an item you could equip and start using immediately if you want. This list of possible exotic drops is comprised of all non-quest exotics, with armor and weapons weighted equally, and is restricted to things your class can equip.”

Addressing Shaders

Then we have the issue of shaders in Destiny 2. Bungie’s own Tyson Green decided to personally address this issue in the notes: the most relevant excerpt can be found below.

“It would be relatively easy to find another button on the controller (L2 + X?) and let players actually delete a full stack, but that isn’t the spirit of what players are asking for, so we’re looking at a stronger solve. In addition, we’re also looking at how to address other shader feedback:
• It should be easier to get rid of a stack of shaders. We are looking at mass exchange solutions.
• We know you miss D1 Armor Shader mechanics. Looking at ways to re-integrate that capability without losing the ability to shade weapons, Ghosts, ships, Sparrows, or customize specific pieces of armor.
• We also understand you want shaders to be more freely usable and not limited by availability. We’re looking at re-introducing shader collections or a way to get copies of a shader in your possession.”

SOURCE