BioWare Dev: Anthem to Have Bigger Open-World Areas Than Destiny

Bigger Zones Are Possible Through the Game Engine

Official news on Anthem, EA BioWareโ€™s new open-world sci-fi experiencehas been scarce and virtually non-existent; thankfully, at least one developer has been responsive on Reddit. Technical Design Director Brenon Holmes recently responded to a fan question about the world.

Anthem main screen 1280x

While the overall size of Anthem is unknown, Holmes did provide clues on the expansiveness of zones. A Reddit user asked whether the game would be โ€œtrue open world.โ€ Since the IP is being persistently compared to Bungieโ€™s Destiny, the concern is that Anthem will rely on loading screens to transition between areas. This was the devโ€™s response:

โ€œItโ€™s a bit of a mix โ€“ Destiny has some very cool server technology that allows them to host migrate seamlesslyโ€ฆ this means that they can partition up spaces to be fairly small (which helps avoid taxing servers [speculation]).

โ€œWeโ€™re taking a different approach (we have different tech), so our areas are a fair bit largerโ€ฆ but there will likely be some loads between some of the areas. Weโ€™re still figuring out the exact details on a lot of this stuff.โ€

Obviously, Anthem is a work in progress. The prospect of โ€œbiggerโ€ zones than Destiny sounds promising, but a seamless open world in a multiplayer game would be difficult to pull off. Only time will tell if BioWare can pull make miracles with the game engine. Currently, theyโ€™re utilizing Frostbite 3, which was originally scaled for first-person shooters by DICE. BioWare retrofitted the engine, so to speak, in order to craft Dragon Age: Inquisition. The same was done for Mass Effect: Andromedaโ€”albiet with less time. Judging by Holmesโ€™ statement, itโ€™s being tweaked further.

Are you looking forward to Anthem? Does the possibility of loading screens bother you? Let us know in the comments below.

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