PlayerUnknown’s Battlegrounds Brendan Greene Talks Turkey
Look, I know I’m being a noob for saying the full PlayerUnknown’s Battlegrounds—everyone knows it’s PUBG, but I wanted to make sure those not initiated with the 100-player Battle Royale knew what I was talking about. From here on out, it’s PUBG, I swear.
PlayerUnknown’s Battlegrounds creator Brendan Greene talked briefly with IGN about the future of the megahit-still-in-beta game that has attracted 2 million concurrent users on Steam (suck it, Destiny), including refinements and the upcoming console launch of the game.
Greene sees the future of PUBG as a service, where you buy the game and it evolves with time, rather than working toward a sequel.
“We still want to polish and refine, add more maps, add more assets,” he said.
Greene told IGN even when the game was still a mod, he imagined it would make a great eSport someday, saying the TwitchCon PUBG Omen Challenge was the sort of spectacle he hoped to one day see.
For the upcoming Xbox One version of the PC megahit, Greene told us he believes the community will drive the “competitive edge” of the game.
“If a competitive scene wants to develop, it will if the community wants it,” he said.
Wow, what an in-depth interview! It sounded like Greene was literally walking to another booth and spit some words into a microphone that IGN held up to him! But it does hint that Greene wants to push the console market and see what blossoms. He’s kind of always been non-chalant about PUBG, stating that the reason the play area is a circle is because he wasn’t a good enough coder to make other shapes. All of PUBG seems like one happy accident, from the coding, to the amount of players willing to put up with bugs, to its streaming success. All things are clicking for Brendan Greene, whether he knows it or not.