Bleszinski Has โBeen Humbled by the Low Player Figuresโ Post-Launch
LawBreakers has had something of a difficult life-cycle so far. The post-launch player statistics, while never incredible on the PC, have fallen to a distressing low point as of late. Recently, Bleszinski addressed this problem during an interview with Gamespot.
According to Bleszinski, Steam games are more heavily scrutinized by players. People are more ready to โdeclare something a success or a bombโ after poring over the available stats. Conversely, this kind of thing isnโt as much of an issue on PS4. Over on that end, LawBreakers is โdoing fine,โ according to Cliff. There have been other problems contributing to the gameโs low player count, such as Australian server issues and Bleszinskiโs own problems dealing with people online. He doesnโt appear discouraged, though. For him, this is โa marathonโ as opposed to a sprint. Bleszinski and his team will continue to make improvements in order to slowly improve both the product and its player base.
Looking ahead, Bleszinski is hoping to better communicate how exciting it is to play LawBreakers. This, in addition to some other marketing changes, should help players get a better feel for the game and its high points compared to other online shooters. Certain features werenโt shipped with the game at launch, such as team deathmatch, which Bleszinski and his team were quick to remedy. Itโs this readiness to admit oneโs errors, along with a flexibility when it comes to solutions, which will allow the team at Boss Key to keep LawBreakers afloat going forward.