A Phil Spencer Sony Twitter Tidbit Concerning DLC Exclusivity
He’s back. Microsoft’s humble head of Xbox took to Twitter again, this time around to make clear his stance on timed exclusives. More specifically, talking about their detriment to players and the industry as a whole.
@BeastFireTimdog @Sobski117 @Manfry75 Paying marketing funds so another consoles base can’t play a piece of content doesn’t feel like growth
— Phil Spencer (@XboxP3) December 20, 2016
Clearly, the problem Spenser observes is content availability to gamers. So much money is spent on marketing ploys, as in reserved COD features, that players seem sucked into a sort of feigned privilege. And jumping off his comments we must ask, how do these time exclusives benefit the gamers? Yes, certain players get bits here and there, or none at all. But in cases where everyone is eventually going to receive the same content, why does the publisher bother?
Hence, Phil Spencer pretty much brought his opinion for better allocation of first-party resources. Namely, new IPs, things like EA Access, Fallout 4 Mod support, previews, and so forth. Aspects he believes grow the industry and ultimately put players first. You can see it in his tweet down below:
@XboxP3 @Sobski117 @Manfry75 So awhile back you said you rather focus on new up and 1st party development rather than cod type marketing deals. Does this still hold true
— Ti♏️Dog Native 4k (@BeastFireTimdog) December 20, 2016
It really seems like his comments allude directly to Sony’s policy whereby, via developer fees, publishers seal off content for other platform users. But what do the players think? Do you agree? Let’s put it this way, would you rather have better exclusives and more support for your games, or receive bits of exclusive content that is platform-based and/or time-based?
Do feel free to comment your thoughts down below. And for more information on gaming, keep up to date with COGconnected. Happy Holidays!