Huge Battlefield 1 Update: Patch Notes and Details

Huge Battlefield 1 Update and Patch Notes

EA has released the Fall Update for Battlefield 1 on all consoles and it’s massive! From gameplay balances and bug fixes for the maps and different game modes alike, this update appears to address any problems fans may be experiencing. Considering the game was released less than a month ago, this update speaks to the hard work EA has put into making sure Battlefield 1 stays at the top of the charts!

Battlefield 1

The Operations game mode has received quite a few changes including an overall ticket increase and easier capture of sectors and the Suez Conquest game mode changes include two more flags added, making it harder to lock down flags. Weapons and gadgets have received some fixes as well. Light machine guns have been made more realistic by increasing bullet suppression at medium range and decreasing the first shot recoil multiplier on some machine guns, amongst other changes. Some gadgets, including the tripwire bombs and limpet mine have been adjusted in this update as well.

In the very long list of Battlefield Fall 1 Update 2016 patch notes, you’ll find all sorts of game adjustments that affect all areas of the game. If you don’t want to read through the 12 page list of changes, check out some of the biggest details of the update below.

Operations Changes

64 Player

  • Increase attacker maximum tickets from 150 to 250
  • Slightly reduced the time it takes to capture flags.

40 Player

  • Increase attacker maximum tickets to 200 from 150

Conquest Changes

  • Added 1 armored car for either team to spawn in their HQ

General Fixes

  • Equal weather in Rush. Now uses same weather sequence and trigger conditions for both rounds in a match
  • You can join Custom Games from Multiplayer
  • You will no longer get points for destroying your team’s Behemoth
  • Players can no longer switch teams near end of round
  • Slightly lowered the loading times between maps

Map Fixes

  • Adjusted the terrain on several maps to avoid terrain gaps
  • Reduced sun flare intensity on Suez and Ballroom Blitz
  • Several minor graphical fixes

User Interface Fixes

  • Nametag of local player in squad selection screen is now correctly orange
  • No longer shows the soldier crouch/prone icon when in vehicle
  • HUD – Attack/Defend Order Complete is now correctly green

Weapon Balance

  • Increased aimed accuracy of support machine guns
  • Adjusted accuracy values of SMGs and LMGs in customize to better represent differences

Gadget Balance

  • Limpet Mines are now indestructible until they detonate. This prevents other players from “stealing” the Limpet Mine with explosives.
  • Mortars have had a balance pass. Players now have to pick more clearly between slow, accurate fire, and rapid, inaccurate fire.
  • Rifle grenades have a delay after firing

Weapon Bug Fixes

  • Removed the delay before being able to fire primary or secondary again after deploying a gadget or throwing a grenade

Gadget Bug Fixes

  • Improved behavior when switching between primary weapons and rifle grenades when going ADS
  • Fixed so only the player who placed the mortar can use it
  • Increased the time required to draw and keep out your melee weapon after an attack. This avoids players accidentally ending up with an active melee weapon during heated close quarter fighting.

Server Bug Fixes

  • Several server performance improvements
  • Fixed issue where players were not being placed in the same squad when joining on friend that is in a full squad or not in a squad at all
  • Several fixes for common and uncommon server crashes

Campaign Bug Fixes

  • Horses no longer take damage from collisions with soldiers
  • Fixed an issue where the airplane could get stuck in terrain
  • Fixed hit indicator being in the incorrect position when in scope view while flying airplanes.


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