Horizon: Zero Dawn is a Beast!Â
If you weren’t already pumped up enough about Horizon: Zero Dawn after everything you have seen so far, you might get pumped up about some new info about the game revealed as revealed by Guerrilla Games boss Hermen Hulst. In a video interview posted recently by Game Informer, as part of their monthly coverage of Horizon: Zero Dawn, Guerrilla’s Hulst tried to convey the complexity of the game when compared to Killzone games previously made by the studio.
Guerrilla’s Hulst says:
“It’s a monster of a project. I mean, in terms of the number of features it’s probably four times as complex and huge as any Killzone game has been. The challenge for us is that it’s a bigger game but it’s also a new IP, so all the game rules will have to be established. Then it’s a new genre for the studio, so as a studio we had to actually hire entire new disciplines. We didn’t have a quest team, for example.
On the technical side, this project has probably been the most challenging so far, because of the open world. I mean, it’s a huge accomplishment the fact that we get that much detail on the screen and it’s that vast a world for you to explore.”
During the interview Hulst talked about the fact that Horizon still stands on the shoulders of Killzone and there are a few core principles that have been maintained over the two franchises. The first is to create science fiction worlds that are still grounded and believable; the second is the tactical and intense combat, with the ability to prepare and engage in different ways.