A bold statement has been made by Fool’s Theory in their announcement of Seven. After leaving CD Projeckt Red behind to form their own studio and a partnership with IMGN.PRO they have revealed their much anticipated project. An isometric RPG built on the Unreal Engine 4 they state it will be a redefinition of the genre. How you ask? Well, let’s get into that shall we?
Huh? How did I end up in here? Well shit, that ain’t no mystery. I walked up to them guards outside and politely asked if our beloved Emperor Drugun hadn’t made up their entire holy scripture while sitting on the crapper. They laughed, I laughed, they kicked my face in and threw me inside. Fair trade if you ask me. ‘Cos you know what? Heh. That fat sack Drugun isn’t the only one looking for something in them buildings…
That’s how the story in Seven begins. As a lone traveler roaming the world of Empire of Vetrall, you’ll be constantly facing its cruelty and dual nature. The Apocalypse that took place many centuries ago didn’t wipe out all. Humanity or what’s left of it, has slowly recovered, but the shape and condition of this new world is far from what it used to be. In this new reality Dark Ages are constantly intertwining with the ancient advanced technology, and it doesn’t make it any easier for those who were lucky or unlucky enough to survive.
Seven is a Thief-inspired, 3D isometric RPG in which players will get a chance to freely explore the sandbox world of Vetrall Empire. Set in a ‘beyond post-apocalyptic’ environment. The classic gameplay is totally reinvented by the protagonist’s ability of free-traversing obstacles on any height, both horizontally and vertically, thanks to his parkour skills. The story created by the minds behind The Witcher 3: Wild Hunt, will be far from black and white. Lots of branching choices and difficult moral decisions resulting in surprising plot twists, are to be expected from this upcoming PC RPG.
Jakob Rokosz, a Project Lead on Seven and one of the founders of Fool’s Theory spoke on this bold statement saying, “Our greatest ambition is to bring a breath of fresh air into classic, isometric role playing games – a genre where the player was traditionally chained to the ground. Seven will bring a new type of exploration as well as open new possibilities for tactical planning and stealth gameplay. We are fully aware how big the challenge is, but it only gives us a greater motivation.”