Oculus Go Won’t Require Smartphone or PC to Run
We’re one device closer to truly tetherless mainstream VR devices — VR devices without the need for a secondary source of processing power. Thus, no more cable management or checking to see if your smartphone or PC is VR-ready. Today, Mark Zuckerberg revealed Facebook’s upcoming Oculus Go, a VR device that won’t need a smartphone or PC to run. Reducing the hassle of VR set-up may push fence-sitters to finally adopt the burgeoning VR tech.
On developing for the new device, the official site said that VR developers won’t have to worry about picking between the mobile-powered Gear VR or Oculus Go:
Gear VR and Oculus Go apps are binary compatible, and they share the same controller input set—that means developers building for Gear VR are already building for Oculus Go. As an added plus, the best of our mobile VR content library will be available to everyone on day one.
Additionally, Oculus Go comes with integrated spatial audio speakers built into the headset, but there’s also a 3.5 mm headphone jack for “discretionary” VR usage.
Besides that, Oculus Go’s price was revealed to be $199.99, but no official release date has been announced for Facebook’s new VR device yet.