Starfield Video Review
Well, they’ve done it. Bethesda has finally released Starfield. It is one of the biggest releases of the year, already stacked as it is. It is also a brand new IP from Bethesda, so there is a lot to live up to. In our opinion, it has lived up it the excitement.
Very little actual information was released on the game before its launch, so many prospective players just consider it “Fallout in space.” While that is hyperbole, there is a bit of truth to it. Fans of the Fallout games will feel right at home with Starfield. There is lock-picking, hacking, shooting, sneaking; all the Fallout gameplay you know and love.
The game is also as vast as it looks. It has a 30-hour main story, hours of faction quests, side quests, and repeatable jobs, like bounties. The planets, which there are more than we can count, are procedurally generated, so no two experiences will be the same.
While the story is very fun and engaging, most of the content will be the optional side quests. Of course, one of the biggest differences between Starfield and other Bethesda games is the setting. Space. You can build your own spaceship, build outposts, and have space fights. As you travel, you will get pulled into helping strangers or delivering something for cash or fighting for your life.
The planets are expansive, but if you are without a quest, the exploration feels kind of empty. Points of interest of randomly generated locations, but the areas and structures themselves are copies of each other, depending on what type of location it is. Some features like this are not explored very well. Planet surfaces are often boring and difficult to navigate without vehicles. Outposts can be built, but serve almost no purpose. Oxygen can also be a limiting factor for players.
For all the qualms we have, Starfield is Bethesda’s most successful and quality launch, pun intended.
Thank you for keeping it locked on COGconnected.