Broken Relic Achieves Kickstarter Goal in Just a Few Days

A Big Win for Broken Relic

Solo developer Pablo Morales has announced that Broken Relic, his upcoming pixel-art point-and-click adventure, has reached 100% of its Kickstarter funding goal. Drawing inspiration from classic titles by LucasArts and Sierra, the game quickly captured the attention of adventure game enthusiasts, achieving full funding in just a few days. This rapid success reflects both the strength of community support and the lasting appeal of narrative-driven adventure games.

“This milestone shows that there is still a huge audience that loves and supports point-and-click adventures,” said creator Pablo Morales. “As someone who grew up on Monkey Island and Discworld, it’s amazing to see so many people share the same love for this genre and want to see new adventures come to life.”

In Broken Relic, players assume the role of Tim, an apprentice who unwittingly unleashes an ancient threat and must recover three relic shards to restore balance. The game promises a rich blend of witty dialogue, clever puzzle chains, and detailed pixel art, making it both a nostalgic homage and a fresh take on the golden age of adventure games. Every element of the design reflects Morales’s affection for the genre, from the humorous interactions to the intricately crafted environments.

Although the base funding goal has been achieved, the Kickstarter campaign remains active, with stretch goals that aim to add professional voice acting, enhanced music, and localisation. Backers still have the opportunity to secure digital editions, collector big box releases, and even limited NPC cameos before the campaign concludes, offering fans multiple ways to engage with the project and support Morales’ vision for Broken Relic.

The campaign’s early success signals a strong appetite for traditional adventure games and underlines the continued relevance of story-driven gameplay in today’s gaming landscape.

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