Dragon’s Dogma 2 Will Limit Fast Travel

Director for Dragon’s Dogma 2 Wants Players to In-Game Travel Instead of Fast Travel

Hideaki Itsuno, director of Dragon’s Dogma 2, advocates engaging gameplay, opposing the use of fast travel. In an IGN interview, Itsuno suggested that players resorting to fast travel may indicate a lack of enjoyment in the game itself.

Itsuno emphasized the responsibility of developers to make regular travel enticing, urging them to integrate discovery, varied enemy encounters, and unpredictable situations. While Dragon’s Dogma 2 will offer two fast travel options, they come with limitations to discourage excessive reliance.

Players can teleport using rare Ferrystone items to Port Crystals placed strategically in the game world. Alternatively, Oxcarts provide fast travel along specific routes but are susceptible to enemy ambushes.

Dragon's Dogma 2

Itsuno painted a scenario where players might face goblin blockades, forcing them off an oxcart to join combat. Suddenly, a Griffin swoops in, demolishing the cart and compelling players to finish their journey on foot. This approach aims to create dynamic and unpredictable experiences during travel, ensuring players find the journey as engaging as the destination.

In a world where players might not have patience, a fast travel feature has been crucial in most games. However, enjoying a game’s environment and travelling through the hard-worked landscape can be enjoyable.

Dragon’s Dogma 2 is slated for release on March 22, available on PlayStation 5, Xbox Series X/S, and PC.

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