The RE2 Remake Could’ve Been An FPS

Capcom Tested Out the RE2 Remake in First-Person & With a Fixed Camera Perspective

During an interview with GamesIndustry.biz, Capcom mentioned that they had tested out builds of the Resident Evil 2 remake that were in first-person and were also in the fixed camera perspective used in earlier Resident Evil games.

Resident Evil 2

“We had discussions on whether we could make a game that was everything for everyone,” explained Stuart Turner, the COO of Capcom Europe. “For those guys who want tank controls and want fixed cameras… can we do that?”

“But the world has moved on and these players have changed,” Turner continued. “And if we did [introduce old school mechanics], these fans might play it and actually decide it’s not what they wanted after all. But we played around with a few things in development. We did try first-person, we did try fixed camera. But the way the game has been designed, we decided that a third-person view works better.”

Resident Evil 2

While fixed camera perspectives were used in the first few mainline entries of the series, 2005’s Resident Evil 4 flipped the script by using an over-the-shoulder perspective that was a series mainstay until 2017’s Resident Evil 7.

The seventh mainline game in the series used a first-person camera and while some fans consider RE7 to be a return to the classic survival horror style of the old games, others aren’t too keen on Resident Evil being an FPS.

With all this in mind, it makes sense why Capcom decided to use an RE4-style camera since that camera has been used before in many successful RE games in the past.

Notably, Capcom was somewhat nervous about how Resident Evil 2’s reveal would go but, according to Turner, the company has “been a little taken aback by how well it has gone down.”

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