Better To Be Better And Late Than Mediocre And On Time
Days Gone was recently pushed back to 2019. This is always something of a downer, but itโs worth it to see an upcoming game get more polish and shine. After all, we wouldnโt want the team to push out something thatโs less than optimal in the name of schedule adherence.
Christopher Reese, Sony Bendโs director, spoke about how theyโre โdefinitely pushing the PlayStation 4 to its limits.โ during a video interview posted at Game Informer. This suggests that theyโre aiming to make as big an impact as say, God of War recently did. With Sony Santa Monica raising the bar for the rest of Sonyโs in-house developers, itโs no wonder theyโre running up against delays. Those are big shoes to fill, after all.
John Garvin, Sony Bendโs creative director, spoke about the added pressure associated with this in-house status. For Garvin and the team, thereโs a need to make โsomething thatโs worthy of first party because weโre part of Sony.โ To that end, something like a delay in the gameโs release is understandable. The team at Sony Bend wants to make Days Gone โbest in classโ among open world games of this nature. Anything less just wouldnโt have that same first-party shine, you know?