Criterion Confirms That Star Wars Battlefront II Will Not Support Virtual Reality

Star Wars Battlefront II Won’t Have VR 

As you may know, back in May a PlayStation newsletter suggested that there would be virtual reality support in Star Wars Battlefront II. Of course, while Sony said that the newsletter was a mistake, and that we would have to wait for an official announcement from Criterion, many held onto hope.

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With under 2 months until the release of Star Wars Battlefront II, and almost four months following the release of the PlayStation newsletter, Criterion has confirmed that there will be no VR for Star Wars Battlefront II. Even though Criterion developed the free PlayStation VR Star Wars experience with Rogue One: X-Wing VR Mission, during the events of the latest Star Wars movie, Rogue One: A Star Wars Story, that’s as close as we’re going to get.

In a recent interview with Metro GameCentral, general manager of Criterion, Matt Webster, made an official statement about what everyone has been wondering since the release of this highly acclaimed VR Mission. “There is no VR. At some point we could sit down and spend a good number of hours talking about where VR needs to get to in order to work with that, because in something like this you’re doing the job of a fighter pilot. And in the real world that has a significant physiological effect on you, which would dramatically limit the audience. But making the VR demo absolutely informed the work we’re doing now. So there’s a lot of the VR mission’s soul in Starfighter Assault.”

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Although many will be disappointed that they won’t be able to play Star Wars Battlefront II in virtual reality, they should be excited to know that the Rogue One: X-Wing VR Mission helped improve the upcoming Starfighter Assault mode in Battlefront II. In fact, when it was suggested that this experience is very different than the VR Mission, Webster explained why that’s the case. “It’s a different experience. I think that once you add more players things become more frantic, and it is a space battle. We didn’t do the roll stuff in VR because you have to think about a player’s physiology as much as their emotions. And here there’s loads more going on, so it has to be fast and responsive.”

Are you disappointed that there won’t be VR support for Star Wars Battlefront II? Let us know in the comments below and keep it locked for updates about the incoming beta and more!

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