Early reports from critics indicate Assassin’s Creed Syndicate is full of bugs and other performance issues.
Thankfully, Ubisoft has released two patches for Assassin’s Creed Syndicate addressing a number of bugs and other issues in time for its release October 23.
The patch addresses general stability performance issues, combat bugs, and more. The complete list of changes, made through patch 1.10 and 1.11, can be found below.
Stability & Performance
- Improved performance and stability
Audio
- Fixed audio missing at the beginning of the introduction cinematic of the “Strange Bedfellows” mission
- Fixed some persistent SFX during gameplay
- Fixed wrong audio files that were played
Fight
- Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat
- Fixed issues where the animation would not fit the weapon/reaction
- Fixed offset animation on moving platforms
- Fixed issues with the multi-kills
- Fixed camera issues while fighting
- Fixed an issue where the main character’s weapons disappear after a finisher move if he or she was in stealth prior to the fight
Mission
- Fixed an issue where a de-synch loop could happen in the “Change of Plans” mission during the escape part of the mission
- Fixed an issue where the player could get stuck if they de-synched just after assassinating Lucy Thorne in “A Throrne in the Side” mission
- Fixed an issue where some of the Blighters are not in the Gang stronghold area
- Fixed issues in cinematics where the player or some props where offset or missing
- Fixed issues with the objectives
- Fixed issues with fast travel
Behavior
- Fixed navigation/parkour issues on specific spots
- Fixed camera issues when navigating
- Fixed some NPC interaction issues
- Fixed issues where the player would be able to use tools when he or she shouldn’t
Vehicles
- Fixed issues where the player could get stuck between the train and the train station platforms
- Fixed a camera glitch when the player was in a vehicle
- Fixed loading issues with vehicles
- Fixed collision issues with other vehicles
- Fixed navigation issues on vehicles
AI/NPC
- Fixed issues where NPCs may have problems with their animations
- Fixed issues where NPCs might have the wrong reaction
- Fixed navigation issues with the NPCs
- Fixed an issue in the mission “A Night to Remember” where the ROyal Guards cannot be killed after being affected by a voltaic bomb
- Fixed issues where NPCs may get stuck
- Fixed an issue where crowd of NPCs would spawn after having the game left idle for more than 30 minutes
- Fixed some other NPC spawn issues
Game System
- Fixed issues with some trophies
- Fixed issues on save/load
- Fixed an issue where doors can be lock picked without previously acquiring the Lockpick II skill
- Fixed issues where items/missions would not unlock after completing the conditions
World/3D/Menu/HUD
- Fixed text issued
- Fixed issues with props in the world
- Fixed an issue where changing the menu language will reset all options settings
- Fixed issues where the menu/progression log was not matching the actual progression
- Fixed issues with icons and FX being missing or misplaced
- Fixed Animus Mission Debriefing messages showing when they should not
- Fixed issues when entering/exiting map menu