Seafaring RPG ‘Overfall’ for PC, PS4 and Xbox One Wants Your Kickstarter Support


In the mood for a vast, seafaring RPG with a rich backstory and emergent gameplay? Then Overfall might be right up your alley. Developed by Turkish studio Pera Games, Overfall features hand-drawn graphics and a dynamic, unpredictable open world. Explore the oceans of Dys and sail in search of your king in this new RPG for Windows, Mac, and Linux with future goals of hitting the Xbox One and PS4 as well.

Pera is currently three days in to their Kickstarter and Overfall’s campaign has already secured $17,865 out of a $65,000 goal — more than 20%. The project is already past 430 backers! Overfall’s Kickstarter campaign will end on September 18th at 9 a.m. Pacific / 12 p.m. Eastern. If you’re keen you can also give Overfall a vote of confidence over at Steam Greenlight.


Overfall takes place in an age of war, violence, and betrayal. The Everking has sent you through a portal to claim a powerful artifact; unfortunately, the artifact’s guardians (the Vorn) caught you in the act and have invaded your world in retaliation! Control two of the Everking’s nine heroes (Fighter, Cleric, Monk, Guardian, Druid, Rogue, Warlord, Ranger, and Wizard) as you set out to find your missing ruler and save the world from annihilation.

Dys is a high-fantasy world inhabited by Orcs, Elves, Dwarves, Goblins, Forsaken, Hollows, Trolls, Undead, and Vorn. Each race has their own political backstories that intertwine with one another. These histories set the stage for Overfall’s series of interconnected gameplay systems — allowing for a deeply rewarding gameplay experience.

Yes, everything in Overfall is determined by the player; there are no pre-determined paths. Visit Pubs and listen to the chatter of townsfolk or take on high-profile missions for money. Hunt for pirates in oceans or face evil on islands. Forge alliances with Dys’ civilizations . . . or watch as they tear each other apart in an endless conflict. The choice is yours.

The world and story evolve based on your decisions. Every choice will have lasting consequences on your character and the entire world. If you decide to help a Dwarf early in the game, the Goblins might not appreciate it. This means that if you wish to meddle in the politics of Dys, it’s important to learn the history of each faction and discover why they’re fighting each other. Each of your Interactions with the other races will influence your own reputation with them — positive or negative.

Overfall features an in-depth, turn-based combat system that is broken down into three phases: mobility, utility, and attack. Each class has unique abilities, which can also be chained together to create devastating combinations. Don’t get too cocky: Death is permanent in Overfall — and dying will result in a “game over” screen. All is not lost, though: You get to keep any unlocks earned on your most recent quest.


  • A dynamic world ruled by a number of races in constant conflict; it’s up to you to either help or betray them
  • Challenging and addictive turn-based combat
  • Permanent death, procedural world generation, and high replayability
  • Interactive story encounters ensure that no two journeys are alike
  • New classes, weapons, trinkets, and skills can be unlocked as you progress through the game
  • Beautiful hand-drawn art featuring 9 player characters, 36 combat companions, 80+ enemies, 80+ NPCs, and 100+ locations