Australian Studio Defiant Development is Shutting Down

Defiant Development Blame Closure on an Inability to Adapt to a “Fast and Ever-Changing Industry”

Defiant Development is best known for creating the Hand of Fate deck-building, action series. The studio first began operating in 2010 out of Australia and has been enjoying moderate success since. Unfortunately, the studio is announcing that they will no longer be working on any future projects. The company cites an inability to adapt to the ever-changing industry as the primary reason for the shutdown.

Studio founder Morgan Jaffitt discusses the closer of Defiant Development in a tweet. In an act of class and respect, Jaffitt opens the conversation by praising his team. He states “First and foremost, that means that our incredibly talented team are looking for new roles. Every one of them is a champion in their field. If you can hire them, you should.”

He then proceeds to discuss the company and its place in Australia. Jaffitt writes “In 2010, Australia desperately needed studios to demonstrate that it was possible to have substantial, Australian owned, IP generating homes for talent. That there could be a studio model in Australia that would thrive without being dependant on international ownership. That Australian studios could make console games again. Nine years later, there is no question that is true, and there are many Australian studios old and new demonstrating that Australian game development is truly world class.”

The studio’s founder continues, “The Defiant model has always focused on creating games nobody else would. Games that reflected the skills and passions of our team. Games that did something new. Our process has always been focused on iteration and exploration. We go into dark places, searching for hidden treasures. We set out without knowing where the journey will take us, and we do so knowing that the unknown is not always safe.”

Specifically, regarding the reason for the shutdown, Jaffitt says “The games market has changed in ways both big and small in the 9 years we’ve been in business. We have not been able to change quickly enough to continue with them.”

The company leaves a bounty of incomplete projects in their wake. One such game is tentatively named “A World in My Attic” and actually looks very enticing. The trailer can be seen below.

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