Ubisoft’s Highly Anticipated Pirate Game ‘Skull & Bones’ Delayed Yet Again

Shiver Me Timbers! Ubisoft Delays Maiden Voyage of Skull & Bones Game for a Second Time

Skull & Bones has been teased by Ubisoft since E3 2017 where they first promised a 2018 release date. On May 18, 2018, Ubisoft announced they could not make this deadline and will push the launch until the financial year 2019/20. Today this deadline was once again changed. The famous gaming company is now stating Skull & Bones will not be released until after the 2019/20 financial year. This means the earliest we can expect to see the game is April 2020.

Ubisoft has not yet released details regarding the reason for the most recent delay. The previous postponement was because Ubisoft believed Skull & Bones required additional time to create an exceptionally engaging experience. You may remember our article that discusses the positive changes made to the game between E3 2017 and 2018. If Ubisoft requires more time than at least there exists evidence they are capable of making substantial improvements.

Skull & Bones is being developed by Ubisoft Singapore, the studio responsible for creating the ship combat sequences in the epic pirate adventure Assassin’s Creed: Black Flag. With the success of the naval combat gameplay, and of the game itself, there are many reasons to patiently wait. The game is in good hands (or hooks).

As we have previously discussed in a separate article, Skull & Bones has a TV show currently in the works. Whether or not the game’s delay will affect the timetable for the show’s release. Ubisoft already signing on for a TV adaptation is important because it illustrates their faith in the title.

It is interesting to note that Ubisoft recently unveiled they have expanded their Start-Up Program into Singapore, where the Skull & Bones development team operates. The program exists to provide high-quality facilities and assistance to entrepreneurs looking to kickstart their projects. Ubisoft Singapore will head the expansion and is the first Ubisoft Entrepreneur Program outside Europe and North America. Catherine Seys, the director of the Strategic Innovation Lab, has expressed the necessity of globally expanding. This is evident by her saying, “… it’s really, really key for us at Ubisoft to concentrate not only on what is done in the western world, but in other parts of the world as well”. While it remains mere speculation, the additional workload and promise of increased prominence in Asian markets may have influenced pushing the launch date of their highly anticipated Skull & Bones.