Halo 4 … 4 Years Later – Microsoft’s Largest Investment
Lucas is back with the latest look into the Halo franchise with his detailed (as always) breakdown of the game and its development process. Beginning over a year ago with an in-depth look at Halo: Combat Evolved, Lucas has made his way through every entry in the franchise up to Halo 4. If you’re just jumping into the series now it’s highly recommended you start at the beginning and work your way forward. You can access the entire playlist HERE. For the rest of you, let’s move on to Halo 4.
Bungie had run their contract into the ground, satisfied with Reach and ready to create a new IP. Microsoft was left with copious amounts of money, and a franchise that while no longer dominate, was reliable and respected.
Having existed for ten years, Halo had gone through many things, one of those being a greatly altered gaming industry. Everything once unique to Halo, open-ended levels, seamless vehicle transitions, a rich science fiction world; competition had expanded on what Bungie accomplished.
Microsoft employed talent from all over the globe, DICE to Rockstar, Monolith to Kojima Productions, Pandemic to Bioware, and many more. But would their collection of experienced developers be able to craft a Halo experience worthy of the name?