Splatoon 2 Testfire – The Good, the Bad, and the Ugly

Splatoon 2 Testfire – The Ugly

1 – Motion controls + Handheld

Continuing with my general dislike of handheld mode for Splatoon 2… can you imagine the disasters that could happen when playing in handheld mode and utilizing motion controls? I honestly never tried this as both handheld mode and motion controls were not my preferences, but I can see individuals playing this in public and bumping into people and objects around them. Not only could this result in knocking people over or dropping your Switch, but it just looks kind of silly waving around a tablet-like device trying to splat your enemy.

Splatoon 2

 

2 – Connection Problems

Just like in the original Splatoon, players were met with the usual “A communication error occurred” when trying to play the game. Although this message never reared its ugly head to me, I did notice games where players disconnected prior to the game starting, leaving my team up or down a player. For a primarily online title, connection issues are way too prevalent. Furthermore, with Nintendo soon to begin charging for online play, these issues do not instill too much confidence in this venture.

3 – Idling Players

Not only did connection problems make for uneven teams, but I ran into players who loaded into matches but never moved or contributed. Not only does this put teams at a disadvantage, but there is no reasoning behind doing so, especially because this is just a Testfire where saved data does not carry over. This ruined at least a few matches for me and would have had a more significant effect on those only able to hop onto the Testfire once.

Did you get into a Testfire session? What did you think? Let us know in the comments below.