7 Things That Sucked About Gaming in 2017
2017 was quite a year. A year where so much hype ended in disappointment, questionable events happened, and overall a lack of many needed things. Nonetheless, there were also a ton of amazing things that happened, but that’s a story and piece for another day. Today, we cover the things that sucked about gaming in 2017 that will keep us feeling a bit sour when looking back on it.
1) EA Closes Visceral Games
Founded in 1998 – over 20 years ago – Visceral Games pioneered with the Dead Space franchise as well as Battlefield Hardline and Dante’s Inferno amongst others titles. But what recently got Visceral Games into the spotlight was their development of a new Star Wars game called Ragtag taking place after the events of Star Wars IV: A New Hope. Unfortunately, EA decided to close Visceral Games down on October 17th 2017 in which the project was transferred to EA Worldwide Studios hinting the waning interest in publishers making games that are strictly single player.
2) Lack of Xbox One Exclusives
More than ever before, exclusive games have prevailed in 2017 to show that they have the power to show greatness in their respective consoles. The PlayStation 4 had some of the most mind-blowing exclusive games with near perfect scores in 2017. This includes Nioh, Yakuza 0, Gravity Rush 2, Horizon Zero Dawn, Nier Automata, MLB 17: The Show, and Persona 5. The Nintendo Switch also had some crazy exclusives with, again, near perfect scores including Arms, Splatoon 2, Super Mario Odyssey, Mario + Rabbids Kingdom Battle, and Zelda Breath of the Wild (also on WiiU, but you get my point). So for the Xbox One, what do we have? Well…Cuphead (on PC too, however), Forza Motorsport 7, and a lot of delayed games that are now set to launch this year of 2018.