The 3 Best (And Worst) Things About Skyrim VR

3 Up, 3 Down – Skyrim VR Edition

Late last year, VR got its first real taste of some of the more recognizable titles in gaming when they came to the platform for the first time. Bethesda brought a trio of its more recent classics with Fallout 4 VR, Skyrim VR and Doom VFR. While Doom VFR came to both PC and the PSVR, the systems were split for the other two. If you were the owner of a Vive/Rift/WMR headset and wanted to play Skyrim VR, you were out of luck. That is, till now. PC players, gear up and choose a side, and let’s recap 3 of the best aspects and 3 of the worst you’ll encounter in Skyrim VR.

Skyrim VR
Skyrim VR

The Best

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All the Content (and More)

Skyrim VR
Skyrim VR

When Fallout 4 VR hit the PC, there was a noticeable lack of DLC content included; no GOTY version here, but rather plain vanilla. Whether that bothered you or not is a matter of personal preference, but suffice it to say that it’s not even an issue with Skyrim VR. Dragonborn, Hearthfire, and Dawnguard are all included right out of the gate. So fear not, the full Skyrim experience will be available from the start. Oh, and what if that isn’t enough, and you want mods too? Cha-ching, you can get those too. Head on over to some handy instructions on how to install here. Every single one may not work just yet, but it sounds like there are already more than enough that do.


Seeing the massive world in Skyrim come to life around you may be awesome enough on its own, but there are some residents that stick out more than the rest: Dragons. Having been on every system possible since November of 2011, you’re probably familiar with the lands and its monsters by now. But wow, do those Dragons pop out at you more than ever. Trolls will send you running, and you’ll probably hate spiders more than ever now, if that’s possible, but those winged armored beasts stand out. By current-gen standards, some of the visuals in Skyrim may be getting a bit long in the tooth, but not those Dragons. Of course, you don’t have to wait long to get that first glimpse. It’s already great playing the standard way, but it’s a whole different ballgame in VR.

Dropping Bombs From Afar

Skyrim VR
Skyrim VR

Fan of ranged attacks? Without a doubt the most satisfying way to take down enemies in Skyrim VR is from a distance. Attacking with a bow feels better than ever. Firing and aiming isn’t a chore or overly difficult. Kudos to the team for being one of the few VR bows that doesn’t require me smacking my headset with my controller in an attempt to fire an arrow. Magic is equally satisfying. Some things go well together: VR and magic are one such combo that always pleases a crowd. It’s a good thing that the ranged attacks feel as good as they do, though, ’cause you’re gonna need them.

  • VR Sverige

    Redesign the UI for VR and I would come back. Just can stand a console like menubased UI like the current on.

    • Chilkoot

      Easier said than done. Part of Skyrim’s depth stems from the robust collect/craft/vend mechanics, which rely on hundreds of items and options to be selectable at any given time. The game mechanics would need a ground-up rethink to work with an intuitive, VR-friendly UI.

      • Mudcat

        This is pretty much my feelings as well. There’s so much to consider and tune that doing all that for an older game doesn’t make as much sense. I’m not too concerned with the UI on something being retrofit, but I would hope to see things differently in future titles.