Who Was Expecting a FromSoftware Game To Be Easy Anyway?
Sekiro: Shadows Die Twice, a third-person action game, won’t be a walk in the park, according to Dark Souls developer FromSoftware. In fact, it’ll probably be even harder than any of those games or FromSoftware’s other game, Bloodborne.
Sekiro director Hidetaka Miyazaki told GameSpot that the upcoming game is “probably even more challenging than previous From games.”
“We think the level of enjoyment is going to really vary and be very broad from player to player,” Miyazaki said. “If you are that player who likes to take their time and carefully piece things together and learn the enemies’ weaknesses and positioning, and observe everything, you’re going to have a great time.”
“It’s that sense of discovery as you explore the three-dimensional maps–you’re going to find something, maybe a new prosthetic tool that makes you think, ‘Hey, why don’t I use this against that enemy?'” Miyazaki continued. “When that clicks and when it works, that’s going to be the sense of satisfaction for that player.”
However, if you’re the type of player who wants to rush in and fight their enemies head on then they’re going to be met with a lot of challenge, Miyazaki explained. He also stated that he felt that Sekiro is designed in a way where he feels “everyone’s going to be able to have something to suit them.”
Our preview of Sekiro certainly sounded impressed with it! “Sekiro appears to be an evolution of everything I love about the Souls series and Bloodborne,” the preview read. “Brutal combat remains with a twist, the gorgeous world contrasts with gruesome enemies and dark history, and the Shinobi Prosthetic adds a variety of new mechanics that are fresh for From Software’s formula.”
Sekiro: Shadows Die Twice is currently scheduled to come out in early 2019 for the PC, Xbox One & PS4.