Octopath Traveler Can Take Up to 80-100 Hours to Complete
Square Enix’s upcoming Nintendo Switch RPG, Octopath Traveler, won’t receive any DLC because it’s a “complete game,” says producer Masashi Takahashi.
“We haven’t even thought of having DLC,” said Takahashi, in response to whether planned DLC is in the cards. “The retail version is a complete game.”
Takahashi also revealed that the main story campaign will take players roughly 50-60 hours to complete. That number can extend to 80-100 hours if you were to play “through the substories, optional dungeons, and fully experience everything the world has to offer through the use of path actions.” It will also be possible to finish the entire game solo without recruiting any other characters.
He also confirmed that there won’t be a New Game Plus option for those that would like to begin a new game with all of their stats and gears from their previous playthrough.
“We’ve made it so you can finish the game in one playthrough,” he explained. “However, depending on the order you go about things, the difficulty will organically change.” The difficulty level is dependent on location, so a player that travels to a harder section early on will find it more challenging compared to another player who arrives at it much later.
Octopath Traveler is due to be released on July 13th for the Switch but a Prologue Demo is currently available for download from the Switch eShop. Within a three-hour time limit, players can experience the beginning section of the game and then transfer their progress over to the final game later.
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