A fan just recreated Dark Souls’ Firelink Shrine in Lego Worlds—a giant, sprawling building game that lets you collect digital Legos and create a 3D procedurally generated world. Check out the video (and picture) below to see for yourself.
The creator, MythicMarty, explained the work that went into recreating Hidetaka Miyazaki’s vision in Lego Words in a Reddit post. Although the combat and geometry were both created in the confines of the Lego Worlds engine, the sounds effects and user interface were laid over the video in Adobe After Effects.
Miyazaki directed both Dark Souls and Dark Souls III, and in a recent interview he suggested that he’s ready to move on from the series.
“I don’t care about what type of president I will be in the future or how I’ll be remembered, I just believe that [moving on] is necessary in order for players to continue enjoying our games,” he said. “We have to keep creating quality games and be aggressive about doing new things.”
“I’m considering Dark Souls 3 to be the big closure on the series,” he continued. “That’s not just limited to me, but From Software and myself together want to aggressively make new things in the future.”
“Dark Souls 3 will mark the last game where the development project began before I became president. The next title will be a game that was conceived while I was president. I believe that From Software has to create new things. There will be new types of games coming from us, and Dark Souls 3 is an important marker in the evolution of From Software.”
In terms of the direction he is going to go from the Souls series, Miyazaki is remaining tight-lipped.
“Since I’ve already started work on several, it would be a spoiler if I said something,” he said. “One thing I can say is that our stance on game production has not changed. In making a new game, we’re not being conscious of making something that resembles Dark Souls, or on the other hand of making something that doesn’t resemble Dark Souls. Not being concerned about whether it is similar to Dark Souls, I plan on making a game that I want to make now, and that is interesting and worthwhile.”